Experience
DAW Creative Studio
Technical Artist(Contract)
March 2023- September 2023

• Scripted modular rig used on various environment assets.
• Imported assets, rigs and animations into Unreal Engine ensuring proper implementation and upholding quality standards.
• Collaborated with contractors and artists to resolve technical issues in all areas of the pipeline.

Wonder Works Studio
Technical Animator
April 2022 - December 2022

• Rigged humanoids, creatures, and environment props for several games for
international brands including Kellogg’s, Claire’s, and Puma.
• Developed scripts and tools to optimize the workflow of the animation department on
tasks such as exporting animation, importing character props to engine, and transferring
motion capture animation to game ready rigs.
• Implemented a studio-wide pipeline and created best practices documentation to
increase interdepartmental collaboration and decrease reworking assets.
• Met directly with department leads, executives, and clients to discuss the technical
limitations of the engine and find innovative solutions to roadblocks.

DAW Creative Studio
3D Generalist
January 2019- January 2022

• Modeled, textured, and rigged animation-ready stylized characters for promotional
material.
• Established a pipeline for creating production-ready characters.
• Collaborated with videographers to recreate realistic environments in 3D and
composite them into live action footage.

LIVE Lab
3D Lead
April 2018 - January 2019

• Provided technical and artistic direction to ensure projects met the standard
requested by the client and producer.
•Led undergraduate research project focusing on the effects of characters in
educational video games.
• Managed and provided direct feedback to a team of asset and technical artists in a
fast-paced production environment.
• Collaborated with design, concept, and engineering teams in order to provide
cohesive product.

Education
Texas A&M University

Bachelors of Science in Visualization
Minor in Art History
Graduated July 2020

Rigging Dojo
Rigging 101 – Completed Course April 2022
Python 101 – Completed course October 2022

Languages
Python, MEL, VEX
English, Spanish

Involvement
SIGGRAPH
SVSC Industry Lead
2022-2023

• Corresponded with studios and industry professionals to organize panels and
workshops for the volunteers.
• Fundraised in order to help with onsite expenses and provide a better volunteer
experience.
• Collaborated with professional and student chapters in order aid recruitment efforts.

SIGGRAPH
SVSC Community Lead
2021-2022

• Coordinated logistics for community building events including: Q&A panels with
industry professionals, workshops, blog posts, and livestreams.
• Managed and created content for various social media channels totaling over 8,000
followers.
• Helped with onsite and virtual logistics of hosting over 300 volunteers and over 11,700 attendees for SIGGRAPH’s international conference.

SIGGRAPH
Team Lead, Student Volunteer
2018-2022

• Volunteered at 6 SIGGRAPH and SIGGRAPH Asia conferences. Led teams of up to 60
SVs and worked directly with Venue Chairs to ensure the conference ran as planned.

Chillennium Game Jam
Design Chair
2019

• Design Chair for Chillennium, a student run game jam which accommodates more than
400 participants annually. In charge of design and logistics of trophies and other physical
products.

Projects
Cascade Short Film
Co-Director, Character Lead, Technical Lead, Compositing
2019-2020

• Led a team of 19 undergraduate students over the course of a year in the production
of a four-minute animated short.

Hide and Shriek
Modeling, Texturing, Rigging, Animation
2018

• Collaborated with a team for 4 to create a game for Chillennium, a 48 hour game jam
with over 300 participants.
• Placed 1st Overall.
•Selected to represent Texas A&M University at GDC in 2019.

Software
DCC: Maya, Houdini, zBrush, Substance Painter, Marmoset Toolbag, Adobe Creative Suite
Engines: Unreal Engine 5, Unity, Roblox Engine
Rigging Frameworks: mGear, Advanced Skeleton
OS: Windows, Linux, Mac
Version Control: Github, Plastic
Project Management/Documentation: Confluence, Jira, Monday, Notion
Communication: Zoom, Slack, Microsoft Teams, Discord